Wednesday, December 31, 2008

Summer 1958

He shot a single round
into the silent wood
on a summer's eve.
The bullet smashed limbs
and something substantial fell
to the shadowed ground--
a great silhouette
shaded gray in the dusk.
He guessed it was a bird.
Night descended
and he thought
he heard weeping
in the woods.
He begged leave
to look
but it was late
and they refused.
The next morning
he searched
for spoor
but found nothing
but fallen limbs,
dead leaves,
and pine needles.
The darkness dressed
a dire drama;
the sun
defined
a summer's day.

Tuesday, December 30, 2008

Sins of the Father-A review of Gav Thorpe's "Malekith"

I was very anxious to read Gav Thorpe's new novel "Malekith." In fact, I haunted the bookstores until I found one in Austin at Book People. I quickly started it, although I was already two-thirds through a biography of Robert Frost. It was a good read and I quickly submitted a review to Amazon.com. Here is the review.

Although Gav Thorpe's new novel is entitled, "Malekith," its scope is greater than the story of one man. Instead, it delineates the development of the Warhammer world as we know it and recounts the rise and fall of Malekith. In a sense, the story of Malekith is a tragedy rather than an epic. Although the novel has "epic" qualities--the expansion of the elves and the exploration of the unknown world--it is ultimately the story of one man's greed and lust for power. Like Macbeth, a great warrior is lured from the light to the dark by greed and the ministrations of a woman. In Malekith's case it is the greed and ambition of his Mother, Morathi, that taunts him, goads him, and tricks him. Thorpe's Malekith, however, is not one dimensional. Throughout the novel, the reader feels that the means, no matter how despicable, have within Malekith's twisted thinking a logical and noble end--to protect the elves from the Chaos gods. It is this element that raises Thorpe's novel from simply being a good Warhammer story to being a great Warhammer story.

The first novel of the planned trilogy begins with the end of Aenarion and concludes with the death of Bel Shanaar, the Phoenix King. The narrative involves four major set pieces: the expansion of the elves in the east and the alliance with the dwarves; Malekith's exploration of the west and the Chaos waste; Malekith's war against the cultists in Nagarythe; and the betrayal of the Phoenix King.

Thorpe handles the exploration of the east and the establishment of the elven colonies in the old world brilliantly. His description of the dwarven cities is meticulous in its detail. However, the dwarven segment is not simply a side show; it is important to the development of Malekith's character and to the reader's understanding of that character. Although Malekith's anger and ambition are apparent from the beginning of the novel, Malekith truly respects the dwarves and their king. At the end of Part One, Malekith mourns for his lost friend and intends to honor his oath to the Snorri Whitebeard. However, the next section of the novel finds Malekith on his way to the Chaos wastes in the west, where he discovers an ancient city of the Old Ones and discovers a magic circlet that imbues him with new power and insight into the threat of the Chaos gods. From this point on, Malekith moves toward his inevitable fate. His hubris ultimately leads him to the Shrine of Asuryan.

As I read the novel I was struck by several things: the psychological complexity of Malekith's character; the clear detailed descriptions of all the locations; the distinct personality and character of the various Warhammer races; an abiding continuity to Warhammer lore and fluff; and the lucid prose. I have read most of Gav Thorpe's work and I think this may be his best. I am quite anxious to read the second volume of the trilogy.

I highly recommend this novel to both fantasy lovers and gamers. The Warhammer intellectual property is so rich and so developed that it transcends tie-in fiction. With the Time of Legends series, it seems Black Library has decided to up the ante; to create epic works that can proudly compete with any non-IP fantasy fiction. As a companion piece to this work I recommend Graham McNeill's "Guardians of Ulthuan," and "Heldenhammer," Mike Lee and Dan Abnett's Malus Darkblade series, Mike Lee's "Nagash the Sorcerer," and Nathan Long's "Elfslayer."

Monday, December 29, 2008

An Aphorism

Order and doing
purchases peace
for the purblind
who fear idleness.
Age bears sorrow,
silence and sin
through memory--
misplaced then made.
Doing and order
embrace
youth as imagined,
existing in chaos's
grip.
Reconciliation
thinks not
nor dreams.

Wednesday, December 17, 2008

Fox-clock

Fox-clock has no face,
no hands, no springs,
no gears. And yet, the fox
awakes with the morning sun,
hunts under the moon's mellow light,
dines on chickens, ducks, and eggs,
dozes in the forest's green shadow,
mates in the farmer's glen,
births in a shallow hidden den,
and dies without fear
or imminent dread
of its inevitable end.

Tuesday, December 16, 2008

Winter Hunts

Wolf-words weary elk-bulls
worrying them until they fall,
their hamstrings sprung,
their feet odd,
and their rhythm dead.
Ground squirrels sleep
silent under leaf and moss,
while bears birth cubs
in shallow caves
and snow blankets
the north face of a higher glen.
Inertia is the greenest god
draining words white.
Gasping glossolalia
surfeits all sentence sense
until the silver thread
of their dying sibilance
stretches as far back
as forward. Only fatigue
traps the line at full stop.
Only spring or hunger
wakes the hibernating beasts.

Monday, December 15, 2008

Will

Wolves hunt in packs
but they weary
of the long chase.
Others never tire.
Their will,
fueled by desire,
drives them on,
until their prey
falls helpless,
its heart
bursting
from the run.

Friday, December 12, 2008

Thursday, December 11, 2008

Sound Considered

Shipwreckt
sits
on the fringe
of the palms’
skirt
and ponders
the sense
and sound
of wind
and surf
surging
against
shore.